{"id":8596,"date":"2023-06-22T10:25:49","date_gmt":"2023-06-22T10:25:49","guid":{"rendered":"https:\/\/www.uxdesigninstitute.com\/blog\/?p=8596"},"modified":"2025-06-06T16:25:32","modified_gmt":"2025-06-06T16:25:32","slug":"breaking-into-the-ux-of-dating","status":"publish","type":"post","link":"https:\/\/www.uxdesigninstitute.com\/blog\/breaking-into-the-ux-of-dating\/","title":{"rendered":"UX Insiders: Breaking into the UX of dating"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">For the last edition of our <\/span><a href=\"https:\/\/www.uxdesigninstitute.com\/blog\/category\/career\/expert-interviews\/\"><span style=\"font-weight: 400;\">UX Insiders expert interviews<\/span><\/a><span style=\"font-weight: 400;\">, we sat down with Ivy Mukherjee, former Product Design Manager for the online dating app <\/span><a href=\"https:\/\/bumble.com\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Bumble<\/span><\/a><span style=\"font-weight: 400;\">, who walked us through designing applications that facilitate human connection.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Ivy\u2019s been in this space for over nine years and has worked across several different industries within the tech ecosystem. Recently she led and managed Bumble\u2019s Product Design team. Bumble is a mission-driven company that aims to create safe, healthy, and equitable relationships on both platonic and professional levels.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">She also walked us through her experience of being a thought leader and how she was one of the founding members and lead designer of the Emerging Initiatives team.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Check out the best bits from our talk below or <a href=\"https:\/\/www.youtube.com\/watch?v=LK_Cu1QmYn0&amp;list=PLnnlP22pcIEUiW6eSr5GkciwRgESgyk78&amp;index=17\" target=\"_blank\" rel=\"noopener\">watch the full webinar.<\/a><\/span><\/p>\n<section id=\"promotion\" class=\"promotion-content-raw inlinepromo inlinepromo_professional-diploma-in-ux-designp-1 my-4\" style=\"\">\n\t<div class=\"w-container\">\n\t\t<div class=\"row align-items-center\">\n\t\t\t<div class=\"col-md-12 promotion-info\">\n                <a class=\"link-content\" href=\"https:\/\/www.uxdesigninstitute.com\/courses\/ux-design?utm_source=blog&amp;utm_medium=blog_panel_pdux&amp;utm_campaign=blog_promo\" style=\"\">\n                    <p>[GET CERTIFIED IN UX]<\/p>\n                    <span>Take our Professional Diploma in UX Design course<\/span>\n                <\/a>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n<h2><b>Ivy\u2019s philosophy as a designer<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">First things first, there are two primers of building a scalable and impactful product.\u00a0<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">One is finding joy in connecting the dots. How can you be a good designer? If you can understand why people do the things they do (be it related to a product, people, or processes and behaviors), you can form a lot of patterns and get very good insights.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">And the second part is more about not being able to grow alone. So things like how to build and nurture these work relationships as a leader.<\/span><\/li>\n<\/ol>\n<h2><b>How Ivy got started in the UX space<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">I did four years of Multimedia studies at university. I liked doing illustrations and graphic design. So I started as a graphic designer in lots of consulting or advertising agencies. I was good at my job, but couldn&#8217;t see myself doing that for the future.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And one day, I saw one of the artists whom I used to follow on Facebook. He posted that there was a fellowship opportunity that was happening in Israel. So I applied, got through, and went there for three and a half months. That was the first time I got to know about the startup ecosystem, the tech industry, what exactly a product is, etc. So I started working on some projects and that&#8217;s when I realized two things:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">I loved it because I could find a purpose: This is whom we are trying to do it for. And this is how it can solve a problem.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">I am not bad at what I do. So why not go for it?\u00a0<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">So I started applying to some startups back in India and got my first UX role for a company called <\/span><a href=\"https:\/\/blinkit.com\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Blinkit<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<h2><b>The Night In feature project for Bumble<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Bumble tried for quite some time to target Gen Z users and establish itself as a distinct dating platform where the fun happens. With this user base, we had the potential to add more value to bring them on board. We also saw that over 70% of Gen Z users liked using videos and immersive platforms to connect generally.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So the hypothesis was: Can we do a game-based interactive video call (which can be a great opportunity for user engagement)?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Bumble users kept saying Bumble was not fun enough like TikTok, for instance. A lot of people wanted to do vibe checks before meeting their match in real life. A lot of people rightfully also said that in doing only video calls, things got boring after a while. This was a huge opportunity for Bumble.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The duration of the project was just four to five weeks of design, which is not a normal situation. We wanted to adapt to user needs as fast as possible. Hence, this is the right time we had. Currently, the feature is live in six countries. It has a very good adoption rate and we acquired a Gen Z startup as well.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So my role was helping define the strategy, conceptualize the solution, define the design, the whole user experience from inception to launch, and a lot of the things under the sun. Later, I hired two more product designers to grow the product after the MVP launch.\u00a0<\/span><\/p>\n<p><b>Note:<\/b><span style=\"font-weight: 400;\"> Ivy walked us through the entire process and funnels she used for this project so be sure to check out the entire talk.<\/span><\/p>\n<h2><b>How the design team worked together<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">B<\/span><span style=\"font-weight: 400;\">ecause the whole team was very new to Bumble and working together for the first time, there was a bit of a back-and-forth. Everybody had their approach to work so it took a bit of time for us to effectively collaborate with each other. That&#8217;s when I realized this was a great time to establish a \u201cway of working\u201d framework for all stakeholders. This acted as a foundation on what to expect from each other in different stages until we launched.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Once we set those expectations, we chose the Kano model as a prioritization framework to scope out the work and keep everyone accountable. And then the full team managed to brainstorm and come up with game ideas for the first dates under this feature. Then we ran a survey using these ideas with our potential users. Trivia won by 80% votes in the user survey results. We also gathered feedback from our team. While all of these things were going on, we did multiple concept tests and user testing with real users.\u00a0<\/span><\/p>\n<section id=\"promotion\" class=\"promotion-content-raw inlinepromo inlinepromo_professional-diploma-in-ux-designp-1 my-4\" style=\"\">\n\t<div class=\"w-container\">\n\t\t<div class=\"row align-items-center\">\n\t\t\t<div class=\"col-md-12 promotion-info\">\n                <a class=\"link-content\" href=\"https:\/\/www.uxdesigninstitute.com\/courses\/ux-design?utm_source=blog&amp;utm_medium=blog_panel_pdux&amp;utm_campaign=blog_promo\" style=\"\">\n                    <p>[GET CERTIFIED IN UX]<\/p>\n                    <span>Take our Professional Diploma in UX Design course<\/span>\n                <\/a>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n<h2><b>How were user safety and accessibility prioritized for Bumble\u2019s projects?<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">We wanted to reassure people they\u2019d always be in complete control of the whole experience. One part of safety is not feeling stuck with the game or with the person at all. So things like showing users how they can end the game or a call whenever they\u2019re feeling uncomfortable.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And the second part was that they could even switch off or on their video or audio call at any point, like if they\u2019d feel there was any disturbance in the background or somebody was knocking on the door. Plus, we also made sure to remember users&#8217; preferences for future interactions with their matches.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We also received feedback that the app wasn\u2019t inclusive for people using screen readers. There was also no ALT text for such a visual-heavy experience. And it was not just this feature. The entire app went through a complete accessibility audit afterward.\u00a0<\/span><\/p>\n<h2><b>Tell us a bit more about the research aspect of the project<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">For this project, we had a user researcher from the start. T<\/span><span style=\"font-weight: 400;\">hat initial conviction came from a mixed methodology of qualitative and quantitative research. It&#8217;s always good to rely on different types of research because you want to mitigate bias as much as possible.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The user researcher and I held daily brainstorming sessions to decide on the kind of research that was required. Or we would build some form of wireframes.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We always wanted to know if we were building in the right direction or not. So we did concept testing on other gaming ideas as well to see how people would react. It was really important to ask the right questions and recruit the right users as well.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As an example, when we did our first beta testing in Canada, we looked at things like:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">How are they going through the feature?\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">How many people are clicking on parts of our funnel?<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">How many people are going through the funnel we had established?\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">What\u2019s the completion rate?\u00a0<\/span><\/li>\n<\/ul>\n<h2><b>Handling the friction challenges of Bumble projects<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Everyone should know that healthy friction is supposed to happen. One of my managers used to say \u201cDon&#8217;t Argue To Win, Argue To Learn\u201d. You\u2019re not supposed to know everything. In this particular project, product managers weren\u2019t that big of a challenge. It was mainly the operational side of things. Our team was very new so we didn\u2019t know what our working model should be or what we could expect from each other.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Another challenge came just because we wanted to elevate the brand identity. This meant a lot more work for the engineers and the design systems part as well. We realized we weren\u2019t just building this feature alone. We were going to use everything for different use cases within the app\u2019s several other flows. You want to have buy-in from that aspect because nobody wants to do a lot of patchy work just for one feature. We had to build ten new components. Imagine those components not getting used. Nobody likes that.\u00a0<\/span><\/p>\n<h2><b>How do you manage the expectations around timelines if they&#8217;re a bit unrealistic?<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">You don&#8217;t want to decide upon a timeline that people won\u2019t know about. Generally, the timeline is something that you get to work on with the product manager and your day-to-day working buddies: engineers, researchers, content designers, etc. So it generally becomes realistic.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But not meeting the timeline which we agreed upon happens to all of us. What happens most of the time is that we uncover more facets while working on the designs or going through research. So you&#8217;ll always need some buffer time.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We might have assumed a project was a pretty simple straightforward thing, but there were more nuances to gender pronouns or rankings, for example. We worked with third-party people and realized that this was not how it should be done. So one week got added to the timeline. If you&#8217;re a good designer with experience, you&#8217;ll realize that if something takes, for example, two days for you, you\u2019ll never want to say two days. Say three days or three and a half days to have some buffer for yourself as well.<\/span><\/p>\n<h2><b>How did you get the feature to be accepted in different countries? And how did users over the age of 25 feel about it?<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">We built it mainly for Gen Z and young millennials. But it\u2019s open to everyone. So if you want to use it, go for it. The caveat is that it\u2019s only for people who like video calls.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So what Bumble realized is that you can&#8217;t build every feature or every tool for every single one of your users. It&#8217;s not possible. Not every size fits all.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But how can you still have a meaningful base of users for that product? People wanted more games or at least more questions so we began building that. Our users generally liked doing something new and refreshing with a match on the app and just having a good time. So it was always good to get positive feedback but it was simply still not for everyone. If you don&#8217;t like video calls, you can&#8217;t do this thing.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ivy\u2019s been in this space for over nine years and has worked across several different industries within the tech ecosystem. Recently she led and managed Bumble\u2019s Product Design team. Bumble is a mission-driven company that aims to create safe, healthy, and equitable relationships on both platonic and professional levels.\u00a0<\/p>\n","protected":false},"author":36,"featured_media":8597,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"content-type":"","footnotes":""},"categories":[265,270],"tags":[],"class_list":["post-8596","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-career","category-expert-interviews"],"_links":{"self":[{"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/posts\/8596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/users\/36"}],"replies":[{"embeddable":true,"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/comments?post=8596"}],"version-history":[{"count":5,"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/posts\/8596\/revisions"}],"predecessor-version":[{"id":12174,"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/posts\/8596\/revisions\/12174"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/media\/8597"}],"wp:attachment":[{"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/media?parent=8596"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/categories?post=8596"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.uxdesigninstitute.com\/blog\/wp-json\/wp\/v2\/tags?post=8596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}